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Version Differences
The developers made some changes to the game between its regional release dates. Since several time-saving glitches were removed, it is highly recommended to use the US version for speedruns. These are all known -
Levels Early
There are several methods to enter lobbies and levels without getting the required Golden Bananas or Boss Keys. These tricks work for most of them. Go to the right side of a B. Locker and -
Cheat Codes
The cheat codes on this page are compatible with Donkey Kong 64 (U) on Project64. They may help you test glitch theories. You don't need to copy and paste the codes into Project64. Here -
Moonkick
The moonkick is a movement trick that lets DK gain a lot of height and distance with his kick attack. There are several methods to pull off a moonkick, and it generally works more consistently -
Game Percentage
These are the items that count toward the percentage on a file. With this spreadsheet you can keep track of your percentage. -
Main Page
This is a resource of glitches and speedrun strategies in Donkey Kong 64. Most of the basics are covered here, but you may also find some useful information on these sites: Leaderboards (along with other -
Upgrade System
Cranky will not sell you any potions before completing the training barrels and getting Simian Slam. Even if you perform Funky Weapons Glitch, you'll still have to do that in order to buy upgrades -
Intro Story Glitch
The Intro Story Glitch is a small break in the game design that lets you do a variety of strange tricks on the menu and in Adventure mode once activated. Two fairies are required for -
Banana Duping
These tricks allow you to get more than 201 Golden Bananas. You can use them in Max%, but they're banned in 101% and No Levels Early. However, collecting the conveyor belt or seal GB -
Funky Weapons Glitch
After you activate the Intro Story Glitch, a series of actions on the main menu gives you Funky's weapons, Homing Ammo, Sniper Sight and Simian Slam on a new file. You need one Battle -
Memory Hacking
Using memory hacking tools, complex glitch ideas can be tested fairly quickly and with reasonable effort. Extract and move the native save to%localappdata%\VirtualStore\Program Files (x86)\Project64 1.6\Save. After installing ArtMoney -
Main Menu Moves
This trick allows you to obtain upgrades for all kongs without ever visiting Cranky, Funky, or Candy. Thus, since every K. Rool phase forces the next kong to show up, it is possible to beat -
Test Map
After getting all 40 blueprints, go to Snide's H.Q. in any level. Press C-up to get to the bonus game menu, then simply press A and B at the same time. Instead -
Game Modes
The game engine of Donkey Kong 64 is divided into several modes with different properties. There is a cheat code that allows you to change the mode. Note: Modes 4 and 8 are unknown. -
Barrel Jump
The barrel jump is a trick that allows you to quickly hop out of a training barrel right after it has been completed. A barrel jump only works if you enter the training barrel right -
Ledge Clip
If you turn around after falling, you should be able to see through the wall. However, if you can still see portions of the wall on the left or right side of the screen, you -
Skips
This is a guide of how to skip certain items and abilities. It can be helpful in bingos or fun categories. Skipping these is generally not recommended because they are required in order to get -
Skew Walk
This trick allows you to walk with a skewed angle and pass through walls. It is done by being forced out of a body of water while looking up or down. The game will not -
Max%
Max% is a challenge category that beats the game with a percentage of 132% (displayed as -124% on the file select screen). This is done by exploiting Banana Duping to get 280 Golden Bananas. All -
Fake Key
The key in Hideout Helm has a major problem: In some cases, it doesn't count when you pick it up; and in order to try again, you have to exit and re-enter the -
Terminal Clip
There are two clips in Hideout Helm that involve the terminals standing next to the walls. With Chunky, head to the room right after the lava. Walk straight ahead to where the first terminal meets -
Cutscene Skips
Run into the Japes lobby loading zone while touching the GB. This cutscene skip is very tricky becasue it requires a certain angle to roll toward the loading zone. Don't activate any warp pads -
Orange Clips
This trick allows you to clip through walls and slopes using a decent amount of lag. Quickly throw up to four oranges in first-person mode. As the game lags, you might be able to -
Low%
Low% is a category that beats the game with two boss keys and no other items that count toward percentage. The file select screen says 0% even if you get an extra key or a -
Phase Swimming
Formerly known as "Swim through Walls", "Phase Swimming" allows you to pass through walls as after exiting first person on the US version of the game as long as the kong and the wall are
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